An essential step for the Pixeldust team was to seamlessly 3D-track the practical helmet heads using the power of Foundry Nuke 3D object tracking. Some more challenging shots with actors on rides required micro-tracking with additional setups. Pixeldust mirrored the camera data inside Nuke for all plates and thus achieved an accurate match of 3D rendered helmets. For one of the shots where the ride splashes through water, in addition to tracking the heads, we integrated animated bubble drops and water sprays tracked on the surface of the TIM helmets.