Pixeldust digitally reconstructed the ancient cities of Thebes, Mycenae, Karnak and Uruk. This massive undertaking was executed through careful use of historic illustrations and ancient city layouts. The team paid close attention to the proper use of architectural materials used in that era, as well as prop finishes. The artists engineered an intuitive system of populating cities with varying sized houses, people and animals. The wider shots, though challenging, were brought to life by the team’s detail-oriented approach. Massive 3D extensions were created to resemble environments of that time period that served as a seamless backdrop to the temple scenes. The photoreal look of the animations was achieved by deploying the Solid Angle Arnold renderer inside of Maya. A final compositing pass through Nuke was the icing on the cake! Through these mediums, Pixeldust was able to authentically portray the culture, architecture, and major events of the Bronze Age. In this way, this TV series production went the extra mile so that viewers were immersed in communities that have stopped existing many years ago.