Over the past 5+ years, Pixeldust has continuously evolved to accommodate the dynamic shifts within the real-time rendering landscape. This project was no exception to our adaptive approach. Given the client’s demanding deadlines, the decision to embrace the real-time pipeline using Unreal Engine 5.2 proved to be not only pragmatic but also capable of maintaining a focus on high-quality CGI. With twin parallel pipelines firmly established for both the animators and the look development teams, this project seamlessly progressed from initial playblasts to achieving a final rendering quality at a remarkably accelerated pace. Consequently, we successfully fine-tuned and iterated upon intricate fluid water dynamics, ocean surface CGI, particles, and various other underwater systems on the fly!Pixeldust’s CG supervisor skillfully crafted the ultimate lighting setup, encompassing the desired look and atmosphere via Unreal Engine. Additionally, a touch of refinement was applied through light-level compositing and color correction using After Effects for the concluding sequence. A significant hurdle entailed producing two distinct lighting scenarios within a tight delivery timeframe for this extensive 4K sequence. This challenge involved creating a clear, daylight version for the exterior scenes and an underwater variation. Remarkably, PX managed to accomplish this feat, all while effortlessly rendering high-resolution 4K, 1-minute sequences, courtesy of the blazingly fast RTX rendering capabilities.