Pixeldust continued to march forward with its ever-evolving Real-time rendering pipeline, using state-of-the art Unreal Engine for 100% of the CGI work. Unreal Engine, more than just a game engine, has proven over the past years to be an industry standard photo-real solution for Real-time rendering for cinematics, and is widely used in television and movies. The 3D model assembly was done in Maya 2020, while the shading, lighting, and camera work was dressed up in Unreal Engine. The team took advantage of the new RTX ray tracing capabilities in Unreal Engine for real-time reflections and global illumination to visualize complex abstract environments at lightning speed.