A THRIVING WORKSPACE

The Leidos Software Factory facility contains different workspaces. The experience mainly focuses on the most essential: dual conference rooms, software development pods, break room, and the outside recreation facility. An interactive lobby serves as the central point between these various spaces. The team also deployed still, natural-looking 3D young professional developers inside the experience to make it feel populated and alive, while not overwhelming the senses.

TECHNOLOGY THAT MAKES IT POSSIBLE

The technology used to create this experience was Unity’s Universal Rendering Pipeline, complimented with the Oculus SDK for Unity and C# programing language. Unity’s Lightweight Universal pipeline was monumental in achieving high-quality architectural interior lighting with PBR real-world shaders and materials at a low rendering cost for everything to run smoothly on the mobile Meta VR headset. Unity’s profiling and optimization tools proved worthy of continuously tweaking and maintaining a higher FPS when traversing the virtual space.