However, in 2018, Pixeldust CG Supervisor Samar Shool introduced a new pipeline using the Unity HD Rendering pipeline. This allowed the studio to render multiple complex shots with tight turnarounds while retaining the photorealistic quality and with minimal compositing. The new pipeline marked a significant milestone for Pixeldust, enabling them to complete over 80% of the CG shots, including shading, lighting, and compositing, in 4K, from start to finish in a single machine. The use of gaming software in animation production has revolutionized the industry, allowing for the ability to work with particles and VFX in real time. The intricate complexities of photorealistic renders, such as light, shadow, reflection, refraction, and global illumination, can be altered and tweaked in real-time, enabling artists to produce high-quality shots faster and with less technical render wrangling.