Services / Animation & design

Exhibits That Educate, Inspire, and Keep Visitors Coming Back

Pixeldust designs and produces interactive museum exhibits — from touchscreen interactives and animated displays to full immersive gallery environments — that turn passive visitors into active learners.

Start a project
Tell us what you’re making

Trusted by
industry leaders

Recognition

17

Emmy Awards

43 nominations · directing, design, animation, editing

55

AAF Best of Show & Judges Awards

13

Telly Awards

7

New York Festivals World Medals

22 years · since 2004

Dozens of clients

Work for the Smithsonian, the U.S. Holocaust Memorial Museum, the Challenger Center, Singapore Zoo and National Geographic.
01 — Why us

Why Museums Work With Pixeldust

Museums come to us when a subject is too vast, too ancient, too small or too complex for a wall label. For more than two decades we’ve produced exhibit films, animation and interactives for institutions such as the National Geographic Museum and the United States Holocaust Memorial Museum. From King Tut’s tomb to 5,000 years of Greek history, we bring the storytelling craft behind our 17 Emmy Awards into the gallery.

We work the way curators and educators do. Every project starts with the learning goal: what visitors should understand, feel and do. Your subject-matter experts review scripts and visuals at every stage, so the history and science hold up to scrutiny, and sensitive subjects are handled with the care they deserve.

Then we choose the right medium. That might be a quiet animated display that explains a process at a glance, an immersive film, or an interactive that rewards deep exploration. Everything is delivered ready for the gallery: built to loop, accessible, captioned where needed, and simple for your AV team to run day after day.

02 — Process

Our museum exhibit design process

Every Pixeldust animation project follows the same proven six-stage pipeline, refined over two decades of broadcast, healthcare, and corporate production. You review and approve at every stage, so there are no surprises, no scope creep, and no missed deadlines.

Discovery & Brief

Define learning goals with your team.

  • Learning objectives
  • Curator collaboration
  • Audience & accessibility
Script & Storyboard

Story and interaction mapped early.

  • Exhibit scripting
  • Interaction flows
  • Expert content review
Design & Illustration

Layered, accessible visual design.

  • Style frames
  • Interface design
  • Accessibility checks
Animation & Development

Media and software built together.

  • Animation & video
  • Interactive software
  • Hardware specification
Sound Design & VO

Narration, captions and audio options.

  • Voiceover & narration
  • Sound design
  • Multilingual audio
Install & Handover

Installed, tested and documented.

  • Installation & testing
  • Staff training
  • Documentation & support
03 — Capabilities

What we create

We design and produce touchscreen interactive exhibits that let visitors explore at their own pace, and animated and motion graphics displays that make complex processes clear. We build projection-based immersive galleries that surround visitors with the subject matter, and AR-enhanced physical exhibits that layer digital information over real objects.

We also create educational video content and documentaries, along with interactive timelines and data visualizations that turn research into discovery.

Content accuracy is built into our workflow. We collaborate with researchers, curators, and scientists from the earliest drafts, using their expertise to shape scripts, visuals, and interactions that are both engaging and correct. Review stages are scheduled into the plan, so accuracy is maintained without disrupting the project timeline.

Audiences in a museum range from small children to retirees, from experts to first-time visitors. Our designers build layered experiences that welcome everyone, with clear entry points, intuitive interactions, and optional depth for those who want to go further. We pay close attention to accessibility, including readability, contrast, captions, audio options, and physical reach, so that more people can enjoy and learn from the exhibit.

Touchscreen interactives
Self-paced exhibits that let every visitor explore at their own speed.
Animated displays
Animation and motion graphics that make complex processes clear at a glance.
Immersive projection galleries
Projection-based galleries that surround visitors with the subject from every side.
AR-enhanced exhibits
Digital information layered over real objects and artifacts in the gallery.
Educational video & documentary
Films that bring research, history and science to visitors with clarity.
Timelines & data viz
Interactive timelines and data visualizations that turn research into discovery.
04 — Work

Related projects

Museum Reel
Pixeldust
Nazi Ideology
United States Holocaust Memorial Museum
05 — Industries

Industries We Serve

Our exhibit work serves natural history museums, science centers, and children’s museums, where hands-on, engaging media is central to the visitor experience. We create content for art museums that want to add context without distracting from the work.

We also serve corporate visitor centers, government and military museums, and university and library exhibits, each with distinct audiences and requirements for accuracy, accessibility, and durability.

Storytelling is the heart of effective exhibit media. We use narrative, character, and carefully chosen visuals to guide visitors through ideas that might otherwise feel abstract, giving them an emotional entry point into the subject.

Reliability on the gallery floor is a design requirement. Exhibits run for hours every day, withstand heavy use, and need to recover gracefully from the unexpected. We build software and specify hardware with durability, remote monitoring, and simple restarts in mind, and we provide documentation and training so your staff can care for the installation confidently.

Science & natural history

Hands-on media at the center of the visitor experience in science and natural history museums.

Children's museums

Playful, intuitive interactives that welcome the youngest visitors and the families with them.

Art museums

Context and storytelling that deepen understanding without distracting from the work itself.

Visitor centers & institutions

Corporate visitor centers, government and military museums, and university and library exhibits.

The Business Case for Digital Exhibits

Museums compete for attention with streaming, gaming, and social media. Interactive exhibits level the playing field by offering something screens at home cannot: shared, physical, multisensory learning experiences. They give families and groups a reason to come together in person.

Institutions that invest in digital content see increased attendance, longer visits, and stronger fundraising outcomes. An engaging exhibit becomes a story donors can see, feel, and want to support, and content that can be updated extends the value of the investment for years.

Exhibits Every Visitor Can Use

Multilingual and accessible content is increasingly important. We design layouts that can accommodate multiple languages, and we incorporate captions, audio description, and adjustable text so more visitors can participate fully.

We also work comfortably alongside the rest of the exhibit team. Exhibit designers, architects, fabricators, and AV integrators each have their role, and we coordinate closely so that media, hardware, and physical design arrive together and fit seamlessly.

Let’s make your next exhibit unforgettable

Share the theme, the space and the visitors you want to reach. We’ll design media that teaches, and draws them back.
06 — Why Pixeldust

Why Pixeldust

We’ve created exhibit content for the Smithsonian, HHMI, and National Geographic, institutions where accuracy, storytelling, and production quality are non-negotiable. Our team includes animators, designers, and developers who understand the unique constraints and opportunities of museum environments.

From reliability on the gallery floor to collaboration with curators and subject matter experts, we know what it takes to deliver. If you want an exhibit that visitors remember and return for, Pixeldust is ready to build it.

Our clients value that we understand the museum world: the review processes, the grant cycles, the fixed opening dates, and the need for long-term reliability. We plan with those realities in mind and communicate clearly with your whole project team.

We are proud that the exhibits we create continue teaching and inspiring long after opening day, and we would be glad to help your institution do the same.

Because our team includes animators, designers, and developers under one roof, we can take a project from concept art to working software to installed hardware without losing the thread.

From early concept through installation and handover, we focus on delivering exhibits that reflect your institution’s mission, respect your content, and give visitors a reason to talk about their visit long after they leave.

Featured — Inka exhibit, National Museum of the American Indian
07 — What they say
“These guys have done amazing work for me for a while now. Always delivered the best quality animation videos on time, regardless of complex details and instructions given! Amazing experience, and wonderful staff! Very easy to work with!”
M. Nesvade
Line Producer
08 — FAQ

Frequently asked questions

We build touchscreen interactives, animated displays, projection-mapped environments, AR-enhanced exhibits, video installations, and custom interactive experiences for any gallery environment.

Yes. We frequently collaborate with exhibit designers, architects, and fabricators, delivering the media content and interactive components that integrate into their physical design.

Yes. We create the animations, videos, and interactive software, and we specify the hardware — screens, projectors, touch overlays, media players — ensuring everything works together reliably.

Every project undergoes review with your subject matter experts and curatorial team. We build revision cycles into our timeline to ensure accuracy without slowing delivery.

Yes. We design systems with content management in mind, so text, images, data, and even interactive elements can be updated without rebuilding the entire exhibit.

Timelines range from 3-6 months for single interactives to 12-18 months for full gallery installations, depending on content scope and institutional review processes.

09 — From the blog

Ideas & insights

3D medical animation of the lungs inside a translucent human body, from Pixeldust’s Cystic Fibrosis Foundation film
3D medical animation of mantle cell lymphoma cells
Laptop and coffee cup on a bright home-office desk
Ready to start your project? — Let's make it happen. →