Work/Case study

Curiosity – Ancient Earth

ClientCuriosity
ProjectAncient Earth
Production partner
Timecode00:00:00:00
01 — Overview

Everyone makes dinosaurs. Ancient Earth starts long before them. Pixeldust’s three-part series for CuriosityStream brings viewers face to face with the creatures that ruled the planet first, and became one of the most popular series the studio has produced.

Dinosaurs are everywhere on screen. Ancient Earth set out to show audiences what came before them. The three-part documentary series, developed and produced by Pixeldust for CuriosityStream, begins with the planet’s earliest forms of life and the strange, powerful creatures of the Permian, then carries viewers through three major mass extinction events, all the way to the age of the dinosaurs.

It is a story about life, death and life reborn, and a showcase of everything the studio does: 3D creature animation, environment design, CGI and storytelling, produced from start to finish by Pixeldust. Audiences loved it, and it remains one of the most compelling series Pixeldust has made.

Watch the film — Curiosity – Ancient Earth1:06
02 — The work

Bringing prehistoric worlds to life

Before the dinosaurs

Most prehistoric documentaries open with dinosaurs. Ancient Earth opens long before them, in the Permian, when saber-toothed predators like the gorgonopsids and strange, armored plant-eaters ruled a world that had never seen a dinosaur.

Starting that much earlier gave audiences creatures they had rarely met on screen, and it is a big part of why Ancient Earth became one of the most compelling and popular series Pixeldust has produced.

Ancient Earth series title card
A gorgonopsid, the saber-toothed predator of the Permian, in Ancient Earth
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Creatures sculpted from science

Pixeldust digitally sculpted and textured every prehistoric creature from ratified scientific references. Drawing on more than a decade of dinosaur work, the team improved on past creature builds and pushed the photoreal detail further, using ZBrush and MARI for close-up detail on the models and Maya to rig each creature with intuitive control over every motion.

An armored plant-eater in a prehistoric forest in Ancient Earth
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Worlds built from science

Each creature had to belong to its era, so Pixeldust gathered reference imagery and illustrations from approved scientific sources. World-building systems in Maya populated vast landscapes, Quixel assets added realistic vegetation and ground, and particle systems filled the ocean floor with thousands of corals and algae.

A prehistoric coral reef in Ancient Earth
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From the Permian to the Cretaceous

The series moves through the great periods of prehistoric life, from the oceans and predators of the Permian through the Triassic and Jurassic to the Cretaceous, when mosasaurs hunted the seas. Each era has its own creatures, landscapes and light, so viewers always know when they are.

Ammonites and squid-like creatures in a prehistoric ocean
A mosasaurus seizes its prey in the ocean in Ancient Earth
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Catastrophe on screen

To tell the story of Earth’s mass extinctions, the team added fiery asteroids, giant tsunamis, volcanic explosions and raining meteorites, each built to look completely photoreal.

A sail-backed reptile of the Permian in Ancient Earth
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A photoreal pipeline that rides along

Rendering in Arnold for Maya on a robust render farm let the team turn around complex shots quickly. Arnold’s shading and subsurface scattering, combined with detailed 3D compositing in Nuke, help the creatures blend seamlessly into nature.

Dynamic camera moves put the viewer in the middle of a chase and send them scurrying from giant explosions, while matte paintings extend every scene to the horizon.

Close-up of a photoreal herbivore with detailed skin texture from Ancient Earth
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03 — Stills

Stills

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