Work/Case study

Curiosity – Ancient Oceans

ClientCuriosity
ProjectAncient Oceans
Production partner
Timecode00:00:00:00
01 — Overview

For nearly four billion years the continents were a lifeless wasteland, while the seas teemed with life. Pixeldust's Emmy-winning series Ancient Oceans for CuriosityStream dives into that world of bizarre creatures and monstrous predators.

Long before anything walked on land, Earth’s oceans were full of wild, wondrous creatures and the most monstrous predators the planet has ever seen. Ancient Oceans, produced for CuriosityStream, tells that story of life, death and life reborn through a captivating series of CGI-animated sequences.

The series won three Emmy awards, for production, animation and editing, and shows the full range of production services Pixeldust offers. It was delivered in 4K on a real-time GPU rendering pipeline that let the team take shots from concept to completion faster than ever before.

Watch the promo — Ancient Oceans0:57
02 — The work

Bringing prehistoric oceans to life in CGI

A floating tour of an alien sea

The team set out to make an immersive series that transports viewers to the time when bizarre life flourished in the shallows and gigantic sea monsters ruled. Pixeldust put this world on display with long camera moves that float through immersive 3D environments, taking viewers on a tour of an unfamiliar yet unforgettable world.

Prehistoric horned squid in Ancient Oceans
A prehistoric shark glides through the ancient sea in Ancient Oceans
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A world in motion: continents and catastrophes

Animated timelines and transitions connect the creatures to the forces that shaped them, from shifting continents like Gondwana to the asteroid impacts that ended one age of life and opened the next.

CGI Earth showing the ancient continent Gondwana
Asteroid entering Earth's atmosphere
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Real-time 4K rendering with Unity HDRP, Unreal Engine and RTX

To deliver the series in 4K, Pixeldust built an innovative, lightning-fast real-time GPU rendering pipeline using Unity HDRP, Unreal Engine and RTX technology. More than 80% of the CG shots, including shading, lighting and compositing in 4K, were completed from start to finish on a single machine.

Prehistoric reef rendered in real time
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A milestone for the studio

It marked a key milestone for the studio, making it possible to take an animation from concept to completion faster than ever before.

A prehistoric whale-like creature swims through the deep in Ancient Oceans
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03 — Stills

Stills

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