Under the guidance of CG Supervisor Samar Shool, the team leveraged Unreal Engine 5 for look development, lighting, and animation assembly. Unreal’s cutting-edge RTX rendering system facilitated the creation of a Paris-like city streetscape. Operating in parallel pipelines in Maya and Unreal, the team integrated motion capture and keyframe animations. Unreal’s sequencer timeline played a pivotal role in crafting a linear storylines, providing precise control over VFX, character models, and animations. This efficient setup allowed for the seamless blending of lights, textures, shaders, and atmospheric dynamics, presenting a cohesive final narrative.