Work/Case study

Virtual Conference Experience Beta

ClientPixeldust Labs
ProjectVirtual Conference Experience Beta
Production partner
Timecode00:00:00:00
01 — Overview

When the world stopped gathering, Pixeldust Labs built a virtual conference experience where attendees meet as avatars, explore 3D booths and talk in real time, right in the browser.

In 2020 conferences, trade shows, museums and concerts lost the one thing they run on: people in the same room. Organizers needed a safe bridge that still felt like an event, not another grid of video tiles.

Pixeldust Labs answered with a virtual conference experience built like a multiplayer game. Visitors create an avatar, walk a 3D expo hall, browse booth videos and images, and chat or talk with the people they meet. It runs in Windows and Mac browsers with nothing to install, can be adapted for VR headsets, and was built to host more than 1,000 people at once.

Watch the film — Virtual Conference Experience2:25
02 — The work

How we built a virtual event people want to walk around

A 3D expo hall with booths you can explore

The hall is laid out like a real show floor. Attendees walk up to each booth and play its videos, flip through its images and pick up its information, the way they would at an in-person event.

Virtual conference expo hall rendered in Unity
Exhibitor booth inside the virtual conference
Attendee avatar at an exhibitor booth
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Custom avatars, multiplayer chat and built-in meetings

Every visitor builds their own avatar, choosing clothing, accessories, gender and race, so the crowd looks like the people in it. Attendees see each other move through the space, exchange information and start a text or voice chat just as they would in a multiplayer game.

When a conversation needs more time, they can launch a Zoom or Google Meet call from inside the experience, then step back onto the show floor when it ends.

Avatar customization screen, male avatar
Avatar customization screen, female avatar
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Built in Unity, running in any browser

The experience is built in Unity and published to WebGL, so it opens in Chrome, Firefox, Edge and Safari on Windows and Mac with nothing to install. Unity’s Universal Render Pipeline keeps the look close to photoreal while staying light enough for a browser.

Runs in Chrome, Firefox, Edge and Safari
Branded booth inside the virtual conference
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Multiplayer at scale, ready for VR

Multiplayer, voice and chat run on Photon Realtime Networking (PUN), which also connects to external APIs and databases. The platform was designed to handle more than 1,000 concurrent users, and the same project can be adapted for VR headsets like Oculus.

Adaptable to VR headsets such as Oculus
The Pixeldust booth inside the virtual conference
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03 — Stills

Inside the virtual event

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